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SketchUp V-Ray tips for rendering exteriors

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SketchUp V-Ray tips for rendering exteriors

With V-ray for SketchUp, you will be able to make various kinds of effects with ease and with precision. Nevertheless, if you’re like most self-taught V-Ray users, there may be some issues you run into, especially when it comes to designing interiors and exteriors.

For one to get the best results out of V-ray there is a great deal of knowledge and tools that need to be mastered. There are a number of unique challenges that can be encountered when it comes to exterior furnishings. There is also a chance that you will get lost and waste a lot of your time and confidence, which is even worse.

This is why the purpose of this article is to cover some key factors you should know before you start working on your first V-ray for SketchUp exterior rendering.

Tips for better exterior rendering

Proper Compilation of your exterior shots

How you put together your photo will have a big impact on the quality of your final output.

There are several methods to do this, but for the sake of this piece, let’s concentrate on one of the most popular viewpoints you may be aiming for: a representation that makes your customer feel as though they are directly experiencing your design.

Users frequently make the error of using SketchUp’s Orbit tool to position themselves in front of the example when they should really be seeing a view from approximately 10 to 20 feet in the air.

This gives the piece as a whole a strange feeling. You should set the camera in SketchUp to a more realistic eye altitude to give them a true sense of what it would be like to physically see construction projects. In order to accomplish this, firmly click the “Look Around button”, input a category, choose Meridian, and press Enter.

Setting up the exterior lights

After compiling your shots properly it is now time to set up your exterior lighting. Remember these three things before setting up our glowing:

  1. Set up your glass such that it cannot be overridden after first using Material Override. Without the distraction of the materials, you can now concentrate on getting the flare punished.
  2. Create preliminary render settings that output immediately as you cycle through variations.
  3. Think like a photographer and adjust your camera’s exposure to the amount of light that is there.

You will need to choose between using a Dome Light or the default V-ray Sun for light-colored daytime outdoor pictures. Even though it depends on your own preferences, I like the V-Ray sun since it’s simpler to determine precisely where it is in the sky in relation to the orientation of your model.

Elements should be realistic

  1. Turn off the material override mode.
  2. If you can’t find the exact cloth you want in the V-Ray library, you can either modify one of V-ray’s fabrics to fit your needs or pursue online for the exact material you need.
  3. Next, keep in mind that you don’t consequently have to swap each and every SketchUp material for one in V-ray’s library.

If you’re out of time, just the topics that will have the most impact should be covered. This would contain both materials with tangible thoughts and refractions, like the glass on the windows, and materials making up the greatest regions seen in the constructed persona, like the dye on the house’s inhabitants.

Decorating the blank space with the necessary environment

As you are aware, a Render Ready SketchUp model is the foundation of any excellent rendering. However, even if you have a model that is Render Ready, rendering an exterior will frequently result in a posture that is sitting in a 3D area that is empty.

The Sandbox tools that come with SketchUp may be used to model the landscape, and that can be an ideal option, to begin with. Even in situations when the terrain is mostly flat, showing a small amount of undulation will be quite helpful. Next, you may position items like the sidewalk, arteries, and surrounding landscape using SketchUp’s native tools.

When it comes time to add grass, weeds, trees, cliffs, and other components, keep the following in mind. You can really manage grass utilizing a tool within V-ray called V-ray Fur. Make sure the grass location is grouped, and hand-selected, and then choose the V-ray Fur tool.

For more information, please watch the video tutorial

Tutorial by TN3D Studio

Displacement Map

The Displacement Map, on the other hand, contributes to the three-dimensional composition of the material, allowing it to appear much more lifelike because it can contribute to the three-dimensional composition.

The disadvantage is that it slows down the make-a-good deal since it takes longer for V-ray to process. Here’s a general rule: Bump Maps should be used the majority of the time for everything except items that are really near to the camera. Enable Bump/Normal Mapping first, and then load a grayscale copy of your fabric into the texture slot.