UV Mapping Archives | SketchUpFamily https://sketchupfamily.com/tag/uv-mapping/ Sketchup, Sketchup Plugins, sketchup texture, Sketchup Components Fri, 16 Sep 2022 04:04:42 +0000 en-US hourly 1 https://wordpress.org/?v=6.6.2 https://sketchupfamily.com/wp-content/uploads/2022/04/cropped-favicon.jpg UV Mapping Archives | SketchUpFamily https://sketchupfamily.com/tag/uv-mapping/ 32 32 ThruPaint and UV Mapping https://sketchupfamily.com/thrupaint-and-uv-mapping/ Tue, 20 Jul 2021 12:35:00 +0000 http://sketchupfamily.com/?p=1854 In this article, we will check out ThruPaint – a SketchUp extension from Fredo6 that allows for customizing complex materials, UV mapping, and much more. About ThruPaint ThruPaint’s material editing…

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In this article, we will check out ThruPaint – a SketchUp extension from Fredo6 that allows for customizing complex materials, UV mapping, and much more.

About ThruPaint

ThruPaint’s material editing tools make changing materials and textures in SketchUp easy and created by Fredo6 for working with materials in SketchUp. As a number of you recognize, the native materials tool are often a touch limited, especially when working with curved surfaces, because the materials don’t always map alright.

The first section allows you to select both materials, and also material/UV mapping combinations from your model. This can be useful for transferring UV mapping types between different shapes.

ThruPaint
ThruPaint and UV Mapping

The second section allows you to line the UV mapping type for your object. This allows you to pick the simplest UV mapping solution for your particular face. These all work a touch differently, so I’d recommend a touch of trial and error to ascertain which one works best for your situation. I’ve had pretty good luck with the “Projected” UV Mapping. The last option within the UV mapping section allows you to regulate the fabric applied to a face without changing the UV mapping.

When you apply a cloth to your face, you’ll click thereon with the Thru-Paint tool active, and it’ll actually offer you a tool that permits you to adjust the size, rotation, and site of the feel on the face.

The selection section allows you to line how the objects you paint are selected. This section is choppy into two parts – Faces and edges. When Faces is chosen, you’ll adjust how you’ll apply materials. You have options for every individual face (broken up by hidden geometry), each surface, all connected faces, then connected faces with the same material, and connected faces with the same UV mapping. Face side allows you to line if you are going to use to front, back, or both.

There are also options in here to use colours to edges. One thing to notice on this for these to point out up, you would like to regulate your style settings so your edge colours are shown “by material” instead of “all same.” You can also use this to use colours to annotation labels. Supposedly it works for dimension labels as well.

There are also a few more edges up here to the side that allows you to automatically call Thru-Paint whenever you switch the SketchUp material tool on, marking edges as diagonal and turning hidden geometry on and off. Overall, this extension may be a fantastic addition the SketchUp’s material tools, especially for irregular faces.

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5 Tips for Working with Materials in SketchUp https://sketchupfamily.com/5-tips-for-working-with-materials-in-sketchup/ Fri, 11 Jun 2021 16:55:00 +0000 http://sketchupfamily.com/?p=1995 Today’s article is all about working with materials. We will an in depth knowledge about material in Sketchup. 1) Use Seamless Texture It is probably the most important thing when…

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Today’s article is all about working with materials. We will an in depth knowledge about material in Sketchup.

1) Use Seamless Texture

It is probably the most important thing when we are creating material in Sketchup is we must be sure to use Seamless textures. Therefore, the seamless texture is a texture that basically are images that don’t tile in the same way. Basically, when images are created or materials are created inside Sketchup, they are repeating an image across a face. This makes the material or texture look unrealistic. So the first thing we do is, when we are importing a material, we want to make sure that the textures are Seamless.

SketchUp Materials

2) Manage Material Resolution

Tip two is, we need to manage the texture resolution, whenever we import. Before importing a texture, we should keep in mind the resolution, for example when we download a texture, it has a different resolution like from 1 kilobyte to 8 kilobytes. If you look at it, it has a different file size. If we have to download the lowest resolution texture, the file size would be 1.75 megabytes. So if we download this then this material will have a lower resolution in the model. On the other hand, if we download the file which is 8 kilobytes, the file size will be 388 megabytes. So that means this file will give us a realistic look at our model. We also have to keep in mind about rendering. This is because our file should not weigh too much so that it doesn’t create difficulties to render it.

3) Use the proper material scale

When we are applying material, remember we are stimulating so that it has a real world dimension. Just set the material up to a proper size so they line up with real world objects to look more realistic.

SketchUp Materials

4) Use proper UV Mapping

Tip four is as our object becomes more complex, consider using UV mapping or material help extension. UV Mapping can help us in mapping, scaling, or rotating the material without complicating it. This will help us to fasten our work.

SketchUp Materials

5) Download PBR Material

If we are going to render, then make sure to download PBR Material. PBR Material guides to render the material in a realistic way. PBR Material has multiple different maps associated with it. A normal map makes the object look bumpy but a PBR map is a guide that helps render to make the object look real.

SketchUp Materials

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